12/26/2023 0 Comments Radiu network radbeacon dotAutomating the data collection process can allow for the capture of exponentially more data, and assist live observers to delve deeper into emerging patterns, and allow for more efficient data visualizations and mapping based on the accuracy of beacons inside the building. Science centers and museums typically collect timing and tracking data on visitors manually, recording quantitative data on where the visitors traveled, as well as how long they remained in the area (Yalowitz and Bronnenkant 2009). The purpose of the application was not only to provide visitors with information, but also to test the feasibility of driving visitors through the physical environment with an indoor-positioning system built on beacons while collecting timing and tracking data. In order to achieve these goals, an event application was developed that contained an alternate reality game. Additionally, E2i’s goal was to automate timing and tracking collection through gameplay. The project was designed to meet the science center’s need for a mobile event application OSC wanted to provide convention visitors with scheduling information through both Android and iPhone platforms. In a partnership with the Orlando Science Center (OSC), E2i Creative Studio piloted a mobile AR game in 2016 at Otronicon, an annual technology convention. Will an influx of users to one physical area create chaos, comprising a player’s safety? While this can create less-than-ideal situations, it can also be used as a tool to drive physical exploration through virtual reality. Developers for ARGs must take into account how their virtual environment will affect physical gameplay, especially in a micro-environment such as a building. For example, Pokémon GO affords player’s interactions through battling and trading Pokémon that they have collected through their exploration of the real world (The Pokémon Company 2015). Between location-based gameplay and the networked capability of mobile devices, ARGs can encourage social interactions through community events or player-versus-player (PvP) interactions. The design for ARG location-based games has dual layers, involving a virtual environment laid on top of a physical environment. 2013), allowing for an expansion of a mobile audience and gaming consumers. According to the Internet of Things, the world of mobile devices, sensors, and connected hardware is ever growing, with 9 billion interconnected devices in 2013 and an expected forecast of 24 billion interconnected devices by 2020 (Gubbi et al. Game developers and other content creators can utilize this flexibility in their designs to trigger events at specific locations in the physical world through mobile applications. For example, Estimote, a popular beacon manufacturer, states that range of their transmission is up to 70 meters, with four possible proximity zones ranging from 0.5 meters to 70 meters in diameter (Estimote 2014). Developers have the ability to place a beacon anywhere considering their small size and wireless portability and adjust their transmission range programmatically. Instead, beacons can provide the ability for an indoor-positioning system in smaller environments such as these. iBeacons are currently being used for a variety of applications, including gaming, data collection, and increasing engagement of visitors in public spaces such as libraries and museums (Eng 2015).ĭespite the effectiveness of GPS in alternate reality games for worldwide gameplay, GPS cannot provide gameplay in micro-environments such as a specific room, building, or area. This looks like a basic notification on someone’s phone that may be tailored to the specific application. When these devices come into the general area of a user’s phone or Bluetooth-enabled device (assuming the user has given the app permission to use iBeacons), they prompt a notification to the user’s mobile device. Beacons are commonly small devices, about one to two inches in diameter. IBeacon is a protocol developed by Apple, used in various iBeacon-compatible Bluetooth Low Energy (BLE) devices, typically called beacons.
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